So we know where to look for reference when we need it. I'm certainly not the only member of the development team who has, either. There are somewhere around 600 hours of Star Trek across the films and TV shows and I've personally watched them all (many of them twice… plenty of them more than that). It helps that we're fans and we're passionate about Trek too. At the same time, we DO have a ship, Starfleet, and strange new worlds to visit, and I like to think Star Trek: Resurgence has a little bit of everything that makes this franchise great.įrom a presentation standpoint, have there been any unique or especially tricky challenges in terms of adapting Star Trek's distinctive visual and storytelling aesthetics?ĭM: The key is getting it right! Star Trek fans are an incredibly passionate group, and I've already seen thorough examination of every little facet of the trailer. It's about people with a sense of duty and honor trying to make the right decision in a complex, changing world. You could tell a Star Trek story without a ship! And while there is often some kind of adventure, or some kind of mystery – and Star Trek: Resurgence does lean into those elements – your earlier question pointing to moral and ethical dilemmas was right on target. You could tell a Star Trek story without Starfleet. It's a big tent, in which you can tell a lot of different kinds of stories. What do you consider the essential elements of Star Trek that you have to include for it to be a Star Trek story?ĭM: Since it first went on the air about 55 years ago, the Star Trek universe has grown into an incredibly vast and rich tapestry. We want to make a Star Trek game that only we can make. We've made many story-focused games together, and have a lot of experience adapting different IPs into an interactive medium. Kent Mudle, cinematic director: We did our research of course, but the kind of game we're making is based on the unique strengths of our team. And ultimately, that experience has a greater impact on this game than something else that came before. But we also put a lot of stock in our experience making this very specific type of game, and knowing what it takes "under the hood" (or down in engineering, if you will) to craft a compelling interactive story. You need to understand what makes a franchise special, so you don't just end up with something that superficially looks like the IP, but doesn't feel like it. We did a lot of research before beginning development on Star Trek: Resurgence – it's a critical part of the process of making a good licensed game. Developed by Dramatic Labs, a new studio comprised of former members of Telltale Games.DM: It's certainly important to know what else is out there.Featuring appearances by Ambassador Spock and Captain William T.Make choices that will shape the outcome of your story.Explore new worlds, meet new alien species, and face down dangerous threats.Play as Jara Rydek and Carter Diaz, two Starfleet officers caught up in a mystery they must prevent from spilling over into a galaxy-spanning conflict.With immersive gameplay, and a gripping story, Star Trek: Resurgence is a must-play for any fan of the franchise. Your choices will define the outcome of an adventure that has been called “ The Star Trek game we needed” by Trek Central and “ the best Star Trek game I’ve played in over a decade” by Gaming Trend.Ĭreated by Dramatic Labs, a new studio comprised of former members of Telltale Games, Star Trek: Resurgence is a narrative-driven adventure game that delivers all the excitement and wonder of the Star Trek universe. Riker (voiced by Jonathan Frakes), Star Trek: Resurgence expands on a story from season one of The Next Generation television series. Set soon after the events of Star Trek: The Next Generation and featuring appearances by Ambassador Spock and Captain William T.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |